In 2014, many high-profile female video games journalists were targeted in a campaign of online harassment conducted under the hashtag #Gamergate. "Gamergate" became something of a watershed moment, raising mainstream awareness of a culture of toxic masculinity in gaming.
More recently. companies across the gaming industry have been vocally criticised and held to for their toxic working environments and failure to respond to discriminatory behaviour.
In 2018, a culture of sexual harassment and gender discrimination was exposed at Riot Games, followed by a lawsuit when two women sued the company, which makes League of Legends, for violating the California Equal Pay Act. Following the exposé, Angela Roseboro was hired as the company’s Chief Diversity Officer. She explains that changing the workplace culture can in turn impact the culture represented in games.
“Representation matters, it tells me, ‘look, that game is for me, that product is for me.’ I took this role because I wanted other black girls to see someone sitting at that table, because you don’t see us there.” Angela stresses that inclusivity is vital, that it is key to tell stories that represent the way the world actually is.
There’s certainly a long way to go. Perhaps the most compelling stories in gaming will be the most inclusive ones. These are yet to be told.